What Games Have to Teach Us: An Interview with James Paul Gee

The following is an excerpt of an article by Brandon Sheffield
Originally published in the November issue of Game Developer Magazine


Brandon Sheffield: In terms of the actual work that's being produced, what do you think is the most interesting in games for education right now?

James Paul Gee: ...I think what the so-called serious games industry is waiting for is the killer app, something that everybody points to and says that proves the concept. We haven't gotten that yet. BreakAway, as a commercial serious games company, is probably the best example we have right now.



The full text of this article can be found in the November 2005 issue of Game Developer Magazine.



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